I really love this game, the style, the gameplay, inclusive the post-beta, but, as always, i have some tip for the game:
Add Cooldown for the kicks:
while i prove, I noticed that the slide can be spammed, and this also happens with the down air attack.
More indications:
in some part in the game, more specific: seaching the third wind-seed, i really didn't know that the strongest enemy was the one I needed to break the biggest boxes. please, work this...
tried running 1.00b on Windows and it seems to launch with a comically small window size for me
I have two monitors with different resolutions: one is 3840x2160 and the other is 2560x1440, so I dunno if it's the differing resolutions that's causing issues. Here's an example of the window size
That is really weird. We don't really have control over that, per se, as it seems to be your desktops' problem. You can try [Alt + Space] then like maximize or size to alter.
Or try other Windows resize options, including forcing an argument in the file.
Sorry if we have to force that on you, but this really outside our development. Maybe down the road this get fixed for the full version, but we are unsure why this happened to you.
Played Windows Edition. Solid game, easy to get into, especially considering your inspiration for the game, and quite intuitive. I feel like I need more enemies or at least townspeople populating the area, as in "Tomba!", and it may be that I'm just letting my impatience speak. That being said, I can't wait to see your finished project, and I wish you luck!
Tried the Linux demo, it works although there is a graphical bug with the main character.
Looks like some sort of transparency issue with the animations? Bit odd. Going by other footage, looks like it has some blending bugs elsewhere too like the doorframe.
Yeah, we found this issue occurs in both Linux and Mac builds. We don't know the specific issue yet, but it seems like it's based on our custom shader and alpha values.
I had fun playing this game, despite having some difficulty adjusting to the controls a bit (it was fine after a while, until I reached the boss fight, and kept shaking instead of throwing objects XD). I backed this game on Kickstarter, and am looking forward to playing the full game once it's ready :)
Yeah, I talked to another player who had the same problem, and I'm not capable of figuring out what's causing this issue and how to solve it (especially considering this isn't happening to many players). I'll be doing further research into this, but it's possible that I won't have a fix until beta or release versions.
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Hi there!
There will ever be a Mac demo?
With the demo, I would say it is Ok. There is a lot of trial and error, and the fifth crystal is nowhere to be seen.
nice
Just played the demo, and absolutely love it. This game is so charming! I can't wait for the full game!
Who is the character designer?
I discovered something odd. Idk if its a mechanic because I haven’t played the whole demo but it didn’t seem like it:
I pressed A to jump toward the wall and when I hit it, I pressed A again, and the bomb stuck.
I really love this game, the style, the gameplay, inclusive the post-beta, but, as always, i have some tip for the game:
Add Cooldown for the kicks:
while i prove, I noticed that the slide can be spammed, and this also happens with the down air attack.
More indications:
in some part in the game, more specific: seaching the third wind-seed, i really didn't know that the strongest enemy was the one I needed to break the biggest boxes. please, work this...
This game has so much style 💖
Download link for PBD 1.01b doesn't seem to work. Tried with different browsers, no pop-up blocker
i love this
tried running 1.00b on Windows and it seems to launch with a comically small window size for me
I have two monitors with different resolutions: one is 3840x2160 and the other is 2560x1440, so I dunno if it's the differing resolutions that's causing issues. Here's an example of the window size
That is really weird. We don't really have control over that, per se, as it seems to be your desktops' problem. You can try [Alt + Space] then like maximize or size to alter.
Or try other Windows resize options, including forcing an argument in the file.
Sorry if we have to force that on you, but this really outside our development. Maybe down the road this get fixed for the full version, but we are unsure why this happened to you.
awooga humina humina humina
I love the visual, pretty cute and pleasing ^^
Was looking forward to this then played the demo, doesn't play much like Mischief Makers at all, so I'll be giving it a pass.
I can't believe I missed this kickstarter, but I'm loving the Klonoa vibes to this one and will be preordering/buying this on day one for sure!
Just gave demo a spin, you absolutely have my patronage when it releases, shame i missed the kickstarter.
This is pure plataforming bliss, nothing more, nothing less. JUST PLAY IT!
Isso daqui é plataforma no seu auge, nada mais, nada menos. JOGUE AGORA!
That boss battle was amazing! I loved the setting of it after exploring the final area!!
Played Windows Edition. Solid game, easy to get into, especially considering your inspiration for the game, and quite intuitive.
I feel like I need more enemies or at least townspeople populating the area, as in "Tomba!", and it may be that I'm just letting my impatience speak. That being said, I can't wait to see your finished project, and I wish you luck!
Tried the Linux demo, it works although there is a graphical bug with the main character.
Looks like some sort of transparency issue with the animations? Bit odd. Going by other footage, looks like it has some blending bugs elsewhere too like the doorframe.
Yeah, we found this issue occurs in both Linux and Mac builds. We don't know the specific issue yet, but it seems like it's based on our custom shader and alpha values.
Happy to test for you again any time for Linux :)
The minute I read Tomba, I was hooked! :D
I had fun playing this game, despite having some difficulty adjusting to the controls a bit (it was fine after a while, until I reached the boss fight, and kept shaking instead of throwing objects XD). I backed this game on Kickstarter, and am looking forward to playing the full game once it's ready :)
"Shake shake!"
The main character's mischievous laughter in between, and the secret golden pepper that gives another heart, was cool as well! :D
I can't wait to review this game!
cant wait for the full release and that art book
I want to play it but all the objects are pink, what is happening??? Is my computer the issue?
Hi! I made a possible fix to this issue in a new version, please re-download, try it out, and let me know if the issue still persists.
It still persists!
Yeah, I talked to another player who had the same problem, and I'm not capable of figuring out what's causing this issue and how to solve it (especially considering this isn't happening to many players). I'll be doing further research into this, but it's possible that I won't have a fix until beta or release versions.
Hum hum. No problem. Keep up the good work.
Rightstick, in Brazil we can't see your Steam page because of this. Please, fix it.
https://www.oneangrygamer.net/2019/10/steam-reportedly-blocks-games-in-brazil-wi...
We recently learned about this, but we can't set an age rating until we post a demo on the storefront. We'll be resolving this soon.
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fun
Shake shake!